With “Call of Duty: Black Ops 7” scheduled for release in November, developer Treyarch is currently not only carrying out regular polishing and finishing work but also closely monitoring the potential burnout that players may have towards the series.
This concern stems from the fact that the new game is released only one year after “Black Ops 6”, and this “back-to-back consecutive release” model is the first in the history of the “Call of Duty” series, which has alternated between different sub-series. Yale Miller, the senior director of production at Treyarch, recently admitted in an interview that the studio highly values the fatigue that players may experience due to facing similar games in a short period of time.
“To be honest, I am indeed worried about this issue,” Miller said. “Obviously, from the two ‘Modern Warfare’ games to this one, the company has a set release plan. We are excited about the opportunities brought by this arrangement, but it would be a lie to say that we are not worried at all.”
To address this challenge, Treyarch is making full use of the unique near-future setting of 2035 in “Black Ops 7” (in sharp contrast to the 1990s style of the previous game “Black Ops 6”) and preparing rich post-release content. Miller emphasized that the team “will go all out” in terms of real-time season content.
“We will bring truly sincere new content in the real-time seasons. How to create a new gaming experience? This includes more maps, weekly tasks, and more in-depth weapon reputation systems and other substantial functions,” Miller added.
Players don’t have to wait long to experience these contents – the multiplayer beta version of “Call of Duty: Black Ops 7” will be launched next month (with early access open to all from October 5th to 8th), and the official version is scheduled to be released on PC, PS4, PS5, and Xbox One/Xbox Series X|S on November 14th.
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