- Self-Publishing: Suitable for teams with technical capabilities and resources. It offers maximum flexibility but requires taking full responsibility for risks.
- Partnering with a Publisher: Shares traffic resources, but profits are split evenly.
- Agent Publishing: An option for quickly entering the market, but it requires high upfront investment and is more suitable for mature products.
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Common Pitfall: In the early days, direct literal translations of in-game text were criticized by European and American players for sounding like machine translations.
✅ Correct Approach:
- Language Localization: Use colloquial expressions (e.g., add cute modal particles in Japanese/Korean, and slang like “epic” in European/American contexts).
- Cultural Sensitivity: Avoid cultural taboos (e.g., no revealing elements in the Middle East, and respect religious symbols in India).
- Payment Adaptation: Use GrabPay in Southeast Asia, and prioritize PayPal in Europe and the US.
First, check these 3 things:
① Local Regulations (e.g., Europe’s GDPR prohibits randomly collecting user information).
② Competitors’ Shortcomings: Analyze negative reviews (e.g., if competitors have overly difficult levels, develop a more casual version).
③ User Preferences (e.g., European/American players prefer hardcore competitive games, while Japanese/Korean players lean toward story-driven and cultivation-style games).
- Search Engines: Focus on Google keyword optimization.
- Social Platforms: Prioritize TikTok/Facebook for Europe and the US, and Line/Instagram for Japan and South Korea.
- Ad Campaigns: Test with a small budget initially, then increase investment based on performance.
- Monitor 2 key metrics daily: retention rate and payment conversion rate.
- Act on user feedback: For example, when players previously complained that in-game items were too expensive, adjusting the pricing led to a 30% increase in payment rates 📈.
There are no shortcuts to mobile game global expansion, but choosing the right methods can help you avoid 90% of detours!
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