How Much Does It Cost to Develop a Game App?

The development cost of a game app varies drastically, ranging from a few thousand yuan to over 100 million yuan. The exact figure depends on factors such as game type, complexity, technical solutions, and team size.

I. Cost Range of Game App Development

1. Ultra-Casual Games (Mini-Games / H5 Games)

  • Type: Casual mini-games (e.g., Tiao Yi TiaoHexa Merge)
  • Technology: H5 or WeChat Mini Game engines (Cocos2d-x, Phaser)
  • Development Cycle: 1–3 months
  • Cost: 10,000 – 100,000 yuan
  • Features: Fast development, ad-based monetization; suitable for individual developers or small teams.

2. Casual Mobile Games (2D / Simple 3D)

  • Type: Card games, match-3 games, tower defense (e.g., Happy Little Eliminating / Toy Blast-style games)
  • Technology: Unity 2D, Godot, SpriteKit
  • Development Cycle: 3–6 months
  • Cost: 100,000 – 500,000 yuan
  • Features: Requires basic art assets and gameplay design; a common choice for small to medium-sized teams.

3. Mid-Core Mobile Games (3D / Online)

  • Type: MMORPGs, MOBAs, open-world games (e.g., simplified versions of Genshin Impact)
  • Technology: Unity 3D, Unreal Engine (partial features)
  • Development Cycle: 6–18 months
  • Cost: 500,000 – 30,000,000 yuan
  • Features: Requires servers, multiplayer synchronization, complex art, and in-depth game design.

4. AAA-Level Heavyweight Games

  • Type: Console/PC-quality games, open-world titles (e.g., Black Myth: Wukong)
  • Technology: Unreal Engine 5, self-developed engines
  • Development Cycle: 2–5 years
  • Cost: 5,000,000 yuan – over 100,000,000 yuan
  • Features: Requires large teams, high standards for art and programming; extremely high risk.

II. Core Cost Components

1. Labor Costs (60% – 80% of Total Cost)

  • Developers: 15,000 – 40,000 yuan / month per person (senior Unity engineers cost more)
  • Artists: Concept artists, 3D modelers, animators (10,000 – 30,000 yuan / month per person)
  • Game Designers: System designers, balance designers, level designers (10,000 – 25,000 yuan / month per person)
  • Testing/DevOps: Account for approximately 10% of the total cost in the later stages.

2. Technical Costs

  • Engine Licensing: Unity Pro (15,000 yuan / year per user), Unreal Engine (5% revenue share)
  • Servers: Approximately 10,000 – 50,000 yuan / month in the initial phase (via Alibaba Cloud/Tencent Cloud)
  • Third-Party SDKs: Payment gateways, ad networks (e.g., 穿山甲 / Chuanshanjia), anti-cheat tools (50,000 – 200,000 yuan /year)

3. Art & Audio Costs

  • 2D Characters: 500 – 3,000 yuan per design
  • 3D Models: 2,000 – 20,000 yuan per model (higher precision models cost more)
  • Music & Sound Effects: Outsourcing costs 10,000 – 100,000 yuan.

4. Operation & Compliance Costs

  • Game License Application (China): 50,000 – 100,000 yuan (takes 6–12 months)
  • Overseas Publishing: Localization + channel revenue share (30% – 50% of gross revenue).
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