The development cost of a game app varies drastically, ranging from a few thousand yuan to over 100 million yuan. The exact figure depends on factors such as game type, complexity, technical solutions, and team size.
- Type: Casual mini-games (e.g., Tiao Yi Tiao, Hexa Merge)
- Technology: H5 or WeChat Mini Game engines (Cocos2d-x, Phaser)
- Development Cycle: 1–3 months
- Cost: 10,000 – 100,000 yuan
- Features: Fast development, ad-based monetization; suitable for individual developers or small teams.
- Type: Card games, match-3 games, tower defense (e.g., Happy Little Eliminating / Toy Blast-style games)
- Technology: Unity 2D, Godot, SpriteKit
- Development Cycle: 3–6 months
- Cost: 100,000 – 500,000 yuan
- Features: Requires basic art assets and gameplay design; a common choice for small to medium-sized teams.
- Type: MMORPGs, MOBAs, open-world games (e.g., simplified versions of Genshin Impact)
- Technology: Unity 3D, Unreal Engine (partial features)
- Development Cycle: 6–18 months
- Cost: 500,000 – 30,000,000 yuan
- Features: Requires servers, multiplayer synchronization, complex art, and in-depth game design.
- Type: Console/PC-quality games, open-world titles (e.g., Black Myth: Wukong)
- Technology: Unreal Engine 5, self-developed engines
- Development Cycle: 2–5 years
- Cost: 5,000,000 yuan – over 100,000,000 yuan
- Features: Requires large teams, high standards for art and programming; extremely high risk.
- Developers: 15,000 – 40,000 yuan / month per person (senior Unity engineers cost more)
- Artists: Concept artists, 3D modelers, animators (10,000 – 30,000 yuan / month per person)
- Game Designers: System designers, balance designers, level designers (10,000 – 25,000 yuan / month per person)
- Testing/DevOps: Account for approximately 10% of the total cost in the later stages.
- Engine Licensing: Unity Pro (15,000 yuan / year per user), Unreal Engine (5% revenue share)
- Servers: Approximately 10,000 – 50,000 yuan / month in the initial phase (via Alibaba Cloud/Tencent Cloud)
- Third-Party SDKs: Payment gateways, ad networks (e.g., 穿山甲 / Chuanshanjia), anti-cheat tools (50,000 – 200,000 yuan /year)
- 2D Characters: 500 – 3,000 yuan per design
- 3D Models: 2,000 – 20,000 yuan per model (higher precision models cost more)
- Music & Sound Effects: Outsourcing costs 10,000 – 100,000 yuan.
- Game License Application (China): 50,000 – 100,000 yuan (takes 6–12 months)
- Overseas Publishing: Localization + channel revenue share (30% – 50% of gross revenue).
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